👨💻Events, exports, snippets
Impound vehicle event
TriggerServerEvent("mester_impoundgaragesImpoundVehicle", plate)
Impound vehicle example function
function GetClosestVehicle() local coords = GetEntityCoords(PlayerPedId()) local vehicles = GetGamePool('CVehicle') local closestDistance = -1 local closestVehicle = nil for _, vehicle in ipairs(vehicles) do local vehicleCoords = GetEntityCoords(vehicle) local distance = #(coords - vehicleCoords) if closestDistance == -1 or distance < closestDistance then closestDistance = distance closestVehicle = vehicle end end return closestVehicle end function ImpundVehicle() local ped = PlayerPedId() local VehicleData = GetClosestVehicle() local carCoords = GetEntityCoords(VehicleData) local carCoords2 = GetEntityCoords(ped) local distance = GetDistanceBetweenCoords(carCoords.x, carCoords.y, carCoords.z, carCoords2.x, carCoords2.y, carCoords2.z, true) if VehicleData ~= nil then if distance < 5.0 then TaskStartScenarioInPlace(ped, "WORLD_HUMAN_COP_IDLES", 0, true) Citizen.Wait(5000) ClearPedTasksImmediately(ped) -- No need to check player's job here, because impoundgarages checks is automatically by the Config.lua TriggerServerEvent("mester_impoundgaragesImpoundVehicle", GetVehicleNumberPlateText(VehicleData)) DeleteVehicle(vehicleData) end end end
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